From da159b0150cba0e5e5251e4cc6a090440f73cb7c Mon Sep 17 00:00:00 2001
From: Adrian Perez de Castro <aperez@igalia.com>
Date: Thu, 2 Jun 2022 11:19:06 +0300
Subject: [PATCH] FELightningNEON.cpp fails to build, NEON fast path seems
 unused https://bugs.webkit.org/show_bug.cgi?id=241182

Reviewed by NOBODY (OOPS!).

Move the NEON fast path for the SVG lighting filter effects into
FELightingSoftwareApplier, and arrange to actually use them by
forwarding calls to applyPlatformGeneric() into applyPlatformNeon().

Some changes were needed to adapt platformApplyNeon() to the current
state of filters after r286140. This was not detected because the code
bitrotted due to it being guarded with CPU(ARM_TRADITIONAL), which does
not get used much these days: CPU(ARM_THUMB2) is more common. It should
be possible to use the NEON fast paths also in Thumb mode, but that is
left for a follow-up fix.

* Source/WebCore/Sources.txt:
* Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp:
(WebCore::FELightingSoftwareApplier::platformApplyNeonWorker):
(WebCore::FELightingSoftwareApplier::getPowerCoefficients):
(WebCore::FELighting::platformApplyNeonWorker): Deleted.
(WebCore::FELighting::getPowerCoefficients): Deleted.
* Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h:
(WebCore::FELightingSoftwareApplier::applyPlatformNeon):
(WebCore::FELighting::platformApplyNeon): Deleted.
* Source/WebCore/platform/graphics/filters/DistantLightSource.h:
* Source/WebCore/platform/graphics/filters/FELighting.h:
* Source/WebCore/platform/graphics/filters/PointLightSource.h:
* Source/WebCore/platform/graphics/filters/SpotLightSource.h:
* Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h:

Signed-off-by: Adrian Perez de Castro <aperez@igalia.com>
[Upstream status: https://bugs.webkit.org/show_bug.cgi?id=241182]
---
 Source/WebCore/Sources.txt                    |  1 +
 .../cpu/arm/filters/FELightingNEON.cpp        |  4 +-
 .../graphics/cpu/arm/filters/FELightingNEON.h | 54 +++++++++----------
 .../graphics/filters/DistantLightSource.h     |  4 ++
 .../platform/graphics/filters/FELighting.h    |  7 ---
 .../graphics/filters/PointLightSource.h       |  4 ++
 .../graphics/filters/SpotLightSource.h        |  4 ++
 .../software/FELightingSoftwareApplier.h      | 16 ++++++
 8 files changed, 58 insertions(+), 36 deletions(-)

diff --git a/Source/WebCore/Sources.txt b/Source/WebCore/Sources.txt
index 8ce3510fe1a8..efd56bcb8746 100644
--- a/Source/WebCore/Sources.txt
+++ b/Source/WebCore/Sources.txt
@@ -2136,6 +2136,7 @@ platform/graphics/WebMResourceClient.cpp
 platform/graphics/WOFFFileFormat.cpp
 platform/graphics/WidthIterator.cpp
 platform/graphics/cpu/arm/filters/FEBlendNeonApplier.cpp
+platform/graphics/cpu/arm/filters/FELightingNEON.cpp
 platform/graphics/displaylists/DisplayList.cpp
 platform/graphics/displaylists/DisplayListDrawingContext.cpp
 platform/graphics/displaylists/DisplayListItems.cpp
diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
index f6ff8c20a5a8..42a97ffc5372 100644
--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
+++ b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.cpp
@@ -49,7 +49,7 @@ short* feLightingConstantsForNeon()
     return s_FELightingConstantsForNeon;
 }
 
-void FELighting::platformApplyNeonWorker(FELightingPaintingDataForNeon* parameters)
+void FELightingSoftwareApplier::platformApplyNeonWorker(FELightingPaintingDataForNeon* parameters)
 {
     neonDrawLighting(parameters);
 }
@@ -464,7 +464,7 @@ TOSTRING(neonDrawLighting) ":" NL
     "b .lightStrengthCalculated" NL
 ); // NOLINT
 
-int FELighting::getPowerCoefficients(float exponent)
+int FELightingSoftwareApplier::getPowerCoefficients(float exponent)
 {
     // Calling a powf function from the assembly code would require to save
     // and reload a lot of NEON registers. Since the base is in range [0..1]
diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h
index b17c603d40d3..c6d17f573eca 100644
--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h
+++ b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h
@@ -24,14 +24,15 @@
  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
 
-#ifndef FELightingNEON_h
-#define FELightingNEON_h
+#pragma once
 
 #if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
 
-#include "FELighting.h"
+#include "FELightingSoftwareApplier.h"
+#include "ImageBuffer.h"
 #include "PointLightSource.h"
 #include "SpotLightSource.h"
+#include <wtf/ObjectIdentifier.h>
 #include <wtf/ParallelJobs.h>
 
 namespace WebCore {
@@ -93,14 +94,14 @@ extern "C" {
 void neonDrawLighting(FELightingPaintingDataForNeon*);
 }
 
-inline void FELighting::platformApplyNeon(const LightingData& data, const LightSource::PaintingData& paintingData)
+inline void FELightingSoftwareApplier::applyPlatformNeon(const FELightingSoftwareApplier::LightingData& data, const LightSource::PaintingData& paintingData)
 {
-    alignas(16) FELightingFloatArgumentsForNeon floatArguments;
-    FELightingPaintingDataForNeon neonData = {
-        data.pixels->data(),
+    WebCore::FELightingFloatArgumentsForNeon alignas(16) floatArguments;
+    WebCore::FELightingPaintingDataForNeon neonData = {
+        data.pixels->bytes(),
         1,
-        data.widthDecreasedByOne - 1,
-        data.heightDecreasedByOne - 1,
+        data.width - 2,
+        data.height - 2,
         0,
         0,
         0,
@@ -111,23 +112,23 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
     // Set light source arguments.
     floatArguments.constOne = 1;
 
-    auto color = m_lightingColor.toColorTypeLossy<SRGBA<uint8_t>>().resolved();
+    auto color = data.lightingColor.toColorTypeLossy<SRGBA<uint8_t>>().resolved();
 
     floatArguments.colorRed = color.red;
     floatArguments.colorGreen = color.green;
     floatArguments.colorBlue = color.blue;
     floatArguments.padding4 = 0;
 
-    if (m_lightSource->type() == LS_POINT) {
+    if (data.lightSource->type() == LS_POINT) {
         neonData.flags |= FLAG_POINT_LIGHT;
-        PointLightSource& pointLightSource = static_cast<PointLightSource&>(m_lightSource.get());
+        const auto& pointLightSource = *static_cast<const PointLightSource*>(data.lightSource);
         floatArguments.lightX = pointLightSource.position().x();
         floatArguments.lightY = pointLightSource.position().y();
         floatArguments.lightZ = pointLightSource.position().z();
         floatArguments.padding2 = 0;
-    } else if (m_lightSource->type() == LS_SPOT) {
+    } else if (data.lightSource->type() == LS_SPOT) {
         neonData.flags |= FLAG_SPOT_LIGHT;
-        SpotLightSource& spotLightSource = static_cast<SpotLightSource&>(m_lightSource.get());
+        const auto& spotLightSource = *static_cast<const SpotLightSource*>(data.lightSource);
         floatArguments.lightX = spotLightSource.position().x();
         floatArguments.lightY = spotLightSource.position().y();
         floatArguments.lightZ = spotLightSource.position().z();
@@ -145,7 +146,7 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
         if (spotLightSource.specularExponent() == 1)
             neonData.flags |= FLAG_CONE_EXPONENT_IS_1;
     } else {
-        ASSERT(m_lightSource->type() == LS_DISTANT);
+        ASSERT(data.lightSource->type() == LS_DISTANT);
         floatArguments.lightX = paintingData.initialLightingData.lightVector.x();
         floatArguments.lightY = paintingData.initialLightingData.lightVector.y();
         floatArguments.lightZ = paintingData.initialLightingData.lightVector.z();
@@ -155,38 +156,39 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
     // Set lighting arguments.
     floatArguments.surfaceScale = data.surfaceScale;
     floatArguments.minusSurfaceScaleDividedByFour = -data.surfaceScale / 4;
-    if (m_lightingType == FELighting::DiffuseLighting)
-        floatArguments.diffuseConstant = m_diffuseConstant;
+    if (data.filterType == FilterEffect::Type::FEDiffuseLighting)
+        floatArguments.diffuseConstant = data.diffuseConstant;
     else {
         neonData.flags |= FLAG_SPECULAR_LIGHT;
-        floatArguments.diffuseConstant = m_specularConstant;
-        neonData.specularExponent = getPowerCoefficients(m_specularExponent);
-        if (m_specularExponent == 1)
+        floatArguments.diffuseConstant = data.specularConstant;
+        neonData.specularExponent = getPowerCoefficients(data.specularExponent);
+        if (data.specularExponent == 1)
             neonData.flags |= FLAG_SPECULAR_EXPONENT_IS_1;
     }
     if (floatArguments.diffuseConstant == 1)
         neonData.flags |= FLAG_DIFFUSE_CONST_IS_1;
 
-    int optimalThreadNumber = ((data.widthDecreasedByOne - 1) * (data.heightDecreasedByOne - 1)) / s_minimalRectDimension;
+    static constexpr int minimalRectDimension = 100 * 100; // Empirical data limit for parallel jobs
+    int optimalThreadNumber = ((data.width - 2) * (data.height - 2)) / minimalRectDimension;
     if (optimalThreadNumber > 1) {
         // Initialize parallel jobs
-        ParallelJobs<FELightingPaintingDataForNeon> parallelJobs(&WebCore::FELighting::platformApplyNeonWorker, optimalThreadNumber);
+        ParallelJobs<FELightingPaintingDataForNeon> parallelJobs(&FELightingSoftwareApplier::platformApplyNeonWorker, optimalThreadNumber);
 
         // Fill the parameter array
         int job = parallelJobs.numberOfJobs();
         if (job > 1) {
             int yStart = 1;
-            int yStep = (data.heightDecreasedByOne - 1) / job;
+            int yStep = (data.height - 2) / job;
             for (--job; job >= 0; --job) {
                 FELightingPaintingDataForNeon& params = parallelJobs.parameter(job);
                 params = neonData;
                 params.yStart = yStart;
-                params.pixels += (yStart - 1) * (data.widthDecreasedByOne + 1) * 4;
+                params.pixels += (yStart - 1) * data.width * 4;
                 if (job > 0) {
                     params.absoluteHeight = yStep;
                     yStart += yStep;
                 } else
-                    params.absoluteHeight = data.heightDecreasedByOne - yStart;
+                    params.absoluteHeight = (data.height - 1) - yStart;
             }
             parallelJobs.execute();
             return;
@@ -199,5 +201,3 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS
 } // namespace WebCore
 
 #endif // CPU(ARM_NEON) && COMPILER(GCC_COMPATIBLE)
-
-#endif // FELightingNEON_h
diff --git a/Source/WebCore/platform/graphics/filters/DistantLightSource.h b/Source/WebCore/platform/graphics/filters/DistantLightSource.h
index 0660143fc1cf..2b1e86d99fa4 100644
--- a/Source/WebCore/platform/graphics/filters/DistantLightSource.h
+++ b/Source/WebCore/platform/graphics/filters/DistantLightSource.h
@@ -25,6 +25,10 @@
 #include "LightSource.h"
 #include <wtf/Ref.h>
 
+namespace WTF {
+class TextStream;
+} // namespace WTF
+
 namespace WebCore {
 
 class DistantLightSource : public LightSource {
diff --git a/Source/WebCore/platform/graphics/filters/FELighting.h b/Source/WebCore/platform/graphics/filters/FELighting.h
index 0c073bc13f8c..e0db00545c17 100644
--- a/Source/WebCore/platform/graphics/filters/FELighting.h
+++ b/Source/WebCore/platform/graphics/filters/FELighting.h
@@ -35,8 +35,6 @@
 
 namespace WebCore {
 
-struct FELightingPaintingDataForNeon;
-
 class FELighting : public FilterEffect {
 public:
     const Color& lightingColor() const { return m_lightingColor; }
@@ -67,11 +65,6 @@ protected:
 
     std::unique_ptr<FilterEffectApplier> createSoftwareApplier() const override;
 
-#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
-    static int getPowerCoefficients(float exponent);
-    inline void platformApplyNeon(const LightingData&, const LightSource::PaintingData&);
-#endif
-
     Color m_lightingColor;
     float m_surfaceScale;
     float m_diffuseConstant;
diff --git a/Source/WebCore/platform/graphics/filters/PointLightSource.h b/Source/WebCore/platform/graphics/filters/PointLightSource.h
index 126b3b2350f6..d906db21aa9c 100644
--- a/Source/WebCore/platform/graphics/filters/PointLightSource.h
+++ b/Source/WebCore/platform/graphics/filters/PointLightSource.h
@@ -26,6 +26,10 @@
 #include "LightSource.h"
 #include <wtf/Ref.h>
 
+namespace WTF {
+class TextStream;
+} // namespace WTF
+
 namespace WebCore {
 
 class PointLightSource : public LightSource {
diff --git a/Source/WebCore/platform/graphics/filters/SpotLightSource.h b/Source/WebCore/platform/graphics/filters/SpotLightSource.h
index 641b205f986d..64380d9b6eb8 100644
--- a/Source/WebCore/platform/graphics/filters/SpotLightSource.h
+++ b/Source/WebCore/platform/graphics/filters/SpotLightSource.h
@@ -26,6 +26,10 @@
 #include "LightSource.h"
 #include <wtf/Ref.h>
 
+namespace WTF {
+class TextStream;
+} // namespace WTF
+
 namespace WebCore {
 
 class SpotLightSource : public LightSource {
diff --git a/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h b/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h
index c974d92115ff..e2896660cfbd 100644
--- a/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h
+++ b/Source/WebCore/platform/graphics/filters/software/FELightingSoftwareApplier.h
@@ -36,6 +36,7 @@
 namespace WebCore {
 
 class FELighting;
+struct FELightingPaintingDataForNeon;
 
 class FELightingSoftwareApplier final : public FilterEffectConcreteApplier<FELighting> {
     WTF_MAKE_FAST_ALLOCATED;
@@ -132,8 +133,23 @@ private:
 
     static void applyPlatformGenericPaint(const LightingData&, const LightSource::PaintingData&, int startY, int endY);
     static void applyPlatformGenericWorker(ApplyParameters*);
+
+#if CPU(ARM_NEON) && CPU(ARM_TRADITIONAL) && COMPILER(GCC_COMPATIBLE)
+    static int getPowerCoefficients(float exponent);
+    static void platformApplyNeonWorker(FELightingPaintingDataForNeon*);
+    inline static void applyPlatformNeon(const LightingData&, const LightSource::PaintingData&);
+
+    inline static void applyPlatformGeneric(const LightingData& data, const LightSource::PaintingData& paintingData)
+    {
+        applyPlatformNeon(data, paintingData);
+    }
+#else
     static void applyPlatformGeneric(const LightingData&, const LightSource::PaintingData&);
+#endif
+
     static void applyPlatform(const LightingData&);
 };
 
 } // namespace WebCore
+
+#include "FELightingNEON.h"
-- 
2.37.3

